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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Adding visual effects to our game


Our game already has a Directional light and, as discussed earlier in this chapter, it acts like the sun—shining light from high above our terrain. The shadows from our Cucumber Man, Cucumber Beetles, cherries, cherry trees, and cucumber patches can be seen on the grass. We do not need to make any changes to them.

The visual effects changes we will make in this section are:

  • Adding a Point light to our cherry trees
  • Adding a special effect using the Particle System

Adding a Point light to our cherry trees

Currently, the Cucumber Man can walk up to and under the cherry trees in our sandbox area. Those trees are very dense and, because the only source of light comes from our directional light, it is too dark for the Cucumber Man to see the cherries he is picking from the tree. This is just simulated for the sake of adding a point light. So, we will use the following steps to add a point light to our cherry trees in the sandbox area of our scene:

  1. In Scene view, navigate...
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