We will use a custom third-person character controller for our Cucumber Beetle game. First, we should make sure there are no conflicting assets in your game project. Let's start by launching Unity and opening your game project based on the work you did in Chapter 6, Creating and Importing 3D Objects for our Game. Alternatively, you can load the Starting-Chapter-07 Unity project available from the publisher's companion site. Once your project is loaded in Unity, delete any of the following listed items from the Hierarchy panel:
- Camera (you will retain the main camera you first explored in Chapter 5, Lights, Cameras, and Shadows)
- ThirdPersonController
Once the unnecessary assets are deleted, your Hierarchy panel should contain only the assets listed in the following Hierarchy panel screenshot:
You are now ready to import the...