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Gamification with Moodle

You're reading from   Gamification with Moodle Use game elements in Moodle courses to build learner resilience and motivation

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781782173076
Length 134 pages
Edition 1st Edition
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Author (1):
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Natalie Denmeade Natalie Denmeade
Author Profile Icon Natalie Denmeade
Natalie Denmeade
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Table of Contents (11) Chapters Close

Preface 1. Setting Up Gamification in a Moodle Course FREE CHAPTER 2. Communication and Collaboration (Labels and Forums) 3. Challenges for Learners (Self-Assessment and Choice) 4. Passing the Gateway (Conditional Activities) 5. Feedback on Progress (Marking Guides and Scales) 6. Mastery Achieved (Badges and Motivation) 7. Leveling Up (Rubrics) 8. Completing the Quest (Reporting Activities) 9. Super-boost Gamification with Social Elements (Groups) Index

Individual formal assessment

In the digital media class scenario, formal assessment is done through a personal blog with tags. The learners maintain a Google Blogger site with daily posts of their activities. They add labels to each post and cross reference them against the units of study. This is the basis of their formative assessment. They link the RSS (atom feed) to Moodle as an external blog so that other people in the class can see and be inspired by what they are doing.

Moodle is not used to record their academic results. It is there purely as a collaboration and motivation space to encourage and reward effort and process. The Gamification techniques proposed in this book do not have to contribute to the final grades at all. They can sit alongside your traditional marking system. You could view them as practice exercises to build up competence and confidence.

The blogs became quite large with a wide range of work showing how each person had progressed. So, at the end of the year, the...

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