Introduction
We have covered a lot in this book; starting from 3D math, we worked our way up to simulating 3D physics.
There is still much room for improvement. This chapter is dedicated to give guidance on advanced concepts that you can research and implement to make your physics engine even better.
After covering some of these advanced topics, I will provide a list of books, open source projects, and online resources you can use to take your physics simulation to the next level!