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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Improving the performance of Unity's animation system

In Unity, the implementation of animation may cause excessive memory usage and CPU overhead. In this section, we will talk about how to avoid performance problems caused by animation. Specifically, we'll first introduce the Unity Profiler tool and how to use it to view animation-related performance metrics, and then we'll look at how to reduce the CPU overhead and memory footprint of animations.

The Unity Profiler

First, we should learn how to use tools to view and locate performance bottlenecks rather than relying on subjective guesses and experience. Of course, it's not that experience is not important, but using tools will help you locate problems more quickly.

The Unity Editor provides developers with a Profiler tool, which we can use to view the detailed memory usage of the game and real-time CPU overhead.

In order to view performance data about the CPU overhead of animation, we should follow...

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