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Game Development Patterns with Unity 2021

You're reading from   Game Development Patterns with Unity 2021 Explore practical game development using software design patterns and best practices in Unity and C#

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Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Length 246 pages
Edition 2nd Edition
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Author (1):
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David Baron David Baron
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David Baron
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Table of Contents (22) Chapters Close

Preface 1. Sections 1: Fundamentals
2. Before We Begin FREE CHAPTER 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy
Managing Game Events with the Event Bus

The Event Bus acts as a central hub that manages a specific list of global events that objects can choose to subscribe to or publish. It's the most straightforward pattern related to event managing that I have in my toolbox. It reduces the process of assigning the role of subscriber or publisher to an object into a single line of code. As you can imagine, this can be beneficial when you need results quickly. But like most simple solutions, it has some drawbacks and limitations, which we will explore further on.

In the code example presented in this chapter, we will use the Event Bus to broadcast specific race events to components that need to listen for changes in the overall state of the race. But it's essential to keep in mind; I'm proposing using the Event Bus as a solution for managing global race events because of its...

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