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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Summary

In this chapter, we introduced Unity scripting at a very high level. Even a basic understanding of scripting will be essential to sound designers or other artists working on Unity projects, as it provides them with the ability to make simple changes without interrupting a dedicated developer. From a basic scripting introduction, we worked our way into a more practical example of writing a simple musical keyboard. It not only introduced additional scripting concepts but also exposed how some of the essential audio source component properties can be altered to match an instrument. After that, we jumped back into the Viking Village project and looked at another good scripting example that showcased weapons. Through repeated testing of our scene we then realized our audio was becoming quite repetitive. The solution was to introduce volume and pitch randomization on our audio...

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