In the previous chapter, we devoted most of our time to introduce the Audio Mixer and understand the capabilities of having a digital audio workstation in Unity. You learned the basic functionality of the mixer and how to use effects and route signals. While, we did look at a few recipes of using effects and the mixer, not much of what we did in the last chapter was applied to practical game development. Seeing how something works when it is applied to a real-world game development task or problem, reinforces a recipe or theory. Therefore, in this chapter, we will explore practical and advanced examples of how a mixer can be used.
For this chapter, we will spend time working through more practical and advanced examples that can be applied to a number of game development tasks. We will cover the following topics in this chapter:
- Recording audio changes with...