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FPGA Programming for Beginners

You're reading from   FPGA Programming for Beginners Bring your ideas to life by creating hardware designs and electronic circuits with SystemVerilog

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Product type Paperback
Published in Mar 2021
Publisher Packt
ISBN-13 9781789805413
Length 368 pages
Edition 1st Edition
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Author (1):
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Frank Bruno Frank Bruno
Author Profile Icon Frank Bruno
Frank Bruno
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Toc

Table of Contents (16) Chapters Close

Preface 1. Section 1: Introduction to FPGAs and Xilinx Architectures
2. Chapter 1: Introduction to FPGA Architectures and Xilinx Vivado FREE CHAPTER 3. Section 2: Introduction to Verilog RTL Design, Simulation, and Implementation
4. Chapter 2: Combinational Logic 5. Chapter 3: Counting Button Presses 6. Chapter 4: Let's Build a Calculator 7. Chapter 5: FPGA Resources and How to Use Them 8. Chapter 6: Math, Parallelism, and Pipelined Design 9. Section 3: Interfacing with External Components
10. Chapter 7: Introduction to AXI 11. Chapter 8: Lots of Data? MIG and DDR2 12. Chapter 9: A Better Way to Display – VGA 13. Chapter 10: Bringing It All Together 14. Chapter 11: Advanced Topics 15. Other Books You May Enjoy

Project 12 – keyboard handling

We've looked at what the PS/2 interface looks like. Let's now put together a simple interface so that we can test our knowledge before we move on to our design integration. The first step is that we need to debounce our PS/2 signals. I've put together a debounce circuit and test bench so we can verify it. This cannot be built as is, but let's look at it. Open up https://github.com/PacktPublishing/Learn-FPGA-Programming/blob/master/CH10/build/debounce/debounce.xpr. This version of the code will act as a reusable core. We want to make sure that we only change state after we've seen the CYCLES number of the same value. This will act as our debouncing circuit.

The interface is straightforward, as we can see in the following code:

module debounce
  #(parameter   CYCLES = 16)
  (input wire   clk,
   input wire   sig_in,
   output...
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