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Flutter for Beginners

You're reading from   Flutter for Beginners Cross-platform mobile development from Hello, World! to app release with Flutter 3.10+ and Dart 3.x

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781837630387
Length 406 pages
Edition 3rd Edition
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Authors (2):
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Alessandro Biessek Alessandro Biessek
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Alessandro Biessek
Thomas Bailey Thomas Bailey
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Thomas Bailey
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Table of Contents (20) Chapters Close

Preface 1. Part 1:Learning the Core Concepts
2. Chapter 1: What Is Flutter and Why Should I Use It? FREE CHAPTER 3. Chapter 2: An Introduction to Dart 4. Chapter 3: Flutter versus Other Frameworks 5. Chapter 4: Dart Classes and Constructs 6. Part 2:Building a Basic Flutter App
7. Chapter 5: Building Your User Interface through Widgets 8. Chapter 6: Handling User Input and Gestures 9. Chapter 7: Let’s Get Graphical! 10. Chapter 8: Routing – Navigating between Screens 11. Part 3:Turning a Simple App into an Awesome App
12. Chapter 9: Flutter Plugins – Get Great Functionality for Free! 13. Chapter 10: Popular Third-Party Plugins 14. Chapter 11: Using Widget Manipulations and Animations 15. Part 4:Testing and Releasing Your App
16. Chapter 12: Testing and Debugging 17. Chapter 13: Releasing Your App to the World 18. Index 19. Other Books You May Enjoy

Introducing animations

In Flutter, animations are widely supported, and the framework provides multiple ways of animating widgets. Additionally, there are built-in ready-to-use animations that we only need to plug into widgets to make them animate. Though Flutter abstracts many of the complexities that animations involve, there are some important concepts we need to understand before diving into the subject of animations.

The Animation<T> class

In Flutter, the Animation class consists of a status and a value of the T type, where T is defined on the instantiation of the Animation class. The animation’s status corresponds to the animation’s state (that is, if it’s running or completed); its value changes while the animation runs, and it is this value that is intended to drive any widget changes during the animation’s execution.

This class also exposes callbacks so that other classes can know the animation’s current status and value.

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