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Expert C++

You're reading from   Expert C++ Become a proficient programmer by learning coding best practices with C++17 and C++20's latest features

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838552657
Length 606 pages
Edition 1st Edition
Languages
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Authors (2):
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Vardan Grigoryan Vardan Grigoryan
Author Profile Icon Vardan Grigoryan
Vardan Grigoryan
Shunguang Wu Shunguang Wu
Author Profile Icon Shunguang Wu
Shunguang Wu
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Toc

Table of Contents (22) Chapters Close

Preface 1. Section 1: Under the Hood of C++ Programming
2. Introduction to Building C++ Applications FREE CHAPTER 3. Low-Level Programming with C++ 4. Details of Object-Oriented Programming 5. Understanding and Designing Templates 6. Memory Management and Smart Pointers 7. Section 2: Designing Robust and Efficient Applications
8. Digging into Data Structures and Algorithms in STL 9. Functional Programming 10. Concurrency and Multithreading 11. Designing Concurrent Data Structures 12. Designing World-Ready Applications 13. Designing a Strategy Game Using Design Patterns 14. Networking and Security 15. Debugging and Testing 16. Graphical User Interface with Qt 17. Section 3: C++ in the AI World
18. Using C++ in Machine Learning Tasks 19. Implementing a Dialog-Based Search Engine 20. Assessments 21. Other Books You May Enjoy

STL containers

The STL is a powerful collection of algorithms and containers. Although understanding and implementing data structures is a great skill for programmers, you don't have to implement them each time you need one in the project. The library providers take care of implementing stable and tested data structures and algorithms for us. By understanding the inner details of data structures and algorithms, we are making better choices of STL containers and algorithms while solving problems.

The vectors and linked lists discussed previously are implemented in the STL as std::vector<T> and std::list<T>, where T is the type of each element of the collection. Besides the type, containers also take a second default template parameter as an allocator. The std::vector, for example, is declared as follows:

template <typename T, typename Allocator = std::allocator...
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