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Enterprise Augmented Reality Projects

You're reading from   Enterprise Augmented Reality Projects Build real-world, large-scale AR solutions for various industries

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Product type Paperback
Published in Dec 2019
Publisher Packt
ISBN-13 9781789807400
Length 388 pages
Edition 1st Edition
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Authors (2):
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Jorge R. López Benito Jorge R. López Benito
Author Profile Icon Jorge R. López Benito
Jorge R. López Benito
Enara Artetxe Gonz√°lez Enara Artetxe Gonz√°lez
Author Profile Icon Enara Artetxe Gonz√°lez
Enara Artetxe Gonz√°lez
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Table of Contents (10) Chapters Close

Preface 1. Introduction to AR and How It Fits the Enterprise FREE CHAPTER 2. Introduction to Unity for AR Development 3. AR for Manufacturing with ARCore 4. AR for Training with WebAR and Augmented Class! 5. AR for Marketing with EasyAR 6. AR for Retail with Vuforia 7. AR for Automation with Vuforia and AR Glasses 8. AR for Tourism with ARKit 9. Other Books You May Enjoy

Unity's main elements

An application built in Unity will be made up of a project. This project will contain all the necessary elements that we'll need in order to develop the application, such as models, scripts, plans, menus, and much more. When you start up Unity, you can open a project by pointing to its root folder. 

Each project contains one or more documents, called scenes. The projects that are created in Unity are structured into scenes, where a scene can be any part of the project. When we talk about applications, a scene can be from the start menu to any level or area of it. A single scene will contain many elements, such as a user interface, 3D objects, scripts, and so on.

Some of the main elements you can find in a Unity project are as follows:

  • Assets
  • GameObjects
  • Components
  • Scripts
  • Prefabs

First, we will look at Assets.

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