Chapter 1, The Build System, describes and uses the Poky build system and extends it to the Freescale BSP Community layer. It also describes common build system configurations and features to optimize the build of target images, including the use of Toaster and Docker.
Chapter 2, The BSP Layer, guides the reader through the customization of the BSP for their own product. It then explains how to configure, modify, build, and debug the U-Boot boot loader, Linux kernel, and its device tree.
Chapter 3, The Software Layer, describes the process of creating a new software layer to hold new applications, services, or modifications to existing packages; explains size and security optimization methodologies for both the Linux kernel and the root filesystem; and discusses a release process for license compliance.
Chapter 4, Application Development, starts by introducing both the standard and extensible SDKs, and deals with application development in detail, including different graphical backends and development environments such as Eclipse and Qt Creator, and recipe creation for different programming languages.
Chapter 5, Debugging, Tracing and Profiling, discusses debugging tools and techniques, and explores the tracing functionalities offered by the Linux kernel along with some of the user space tracing and profiling tools that make use of them.