Turning the camera around the character
Cameras are an extremely important part of games, as they dictate what and how the player will see in your game throughout the play session. When it comes to third-person games, which is what this project is about, the camera allows a player not only to see the world around them but also the character they’re controlling. Whether the character is taking damage, falling, or something else, it’s important for the player to always know the state of the character they are controlling and to be able to have the camera face the direction they choose.
Like every modern third-person game, we will always have the camera rotate around our player character. To have our camera rotate around our character, after setting up the Camera and Spring Arm components in Chapter 2, Working with Unreal Engine, let’s continue by adding a new Look Input Action. Follow these steps:
- Do this by duplicating the IA_Move Input Action (by either...