The player character
At the core of any game is the player character; that is, the entity in which our player will interact and play our game. For our SuperSideScroller
project, we will be creating a simple character with custom meshes, animations, and logic behind it to give it the proper feel for a side-scroller game.
Almost all of the functionality that we want for our character is given to us by default when using the Side Scroller
game project template in UE5.
Note
At the time of writing, we are using Unreal Engine version 5.0.0; using another version of the engine could result in some differences in the editor, the tools, and how your logic will work later, so please keep this in mind.
In the next exercise, we will create our game project and set up our player character, while also exploring how we can manipulate the parameters of the character to improve upon its movement.