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Deciphering Object-Oriented Programming with C++ [WARNING: NOT FOR USE IN OTHER MATERIAL/SEE CONTRACT]

You're reading from   Deciphering Object-Oriented Programming with C++ [WARNING: NOT FOR USE IN OTHER MATERIAL/SEE CONTRACT] A practical, in-depth guide to implementing object-oriented design principles to create robust code

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781804613900
Length 594 pages
Edition 1st Edition
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Dorothy R. Kirk Dorothy R. Kirk
Author Profile Icon Dorothy R. Kirk
Dorothy R. Kirk
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Table of Contents (30) Chapters Close

Preface 1. Part 1: C++ Building Block Essentials
2. Chapter 1: Understanding Basic C++ Assumptions FREE CHAPTER 3. Chapter 2: Adding Language Necessities 4. Chapter 3: Indirect Addressing – Pointers 5. Chapter 4: Indirect Addressing – References 6. Part 2: Implementing Object-Oriented Concepts in C++
7. Chapter 5: Exploring Classes in Detail 8. Chapter 6: Implementing Hierarchies with Single Inheritance 9. Chapter 7: Utilizing Dynamic Binding through Polymorphism 10. Chapter 8: Mastering Abstract Classes 11. Chapter 9: Exploring Multiple Inheritance 12. Chapter 10: Implementing Association, Aggregation, and Composition 13. Part 3: Expanding Your C++ Programming Repertoire
14. Chapter 11: Handling Exceptions 15. Chapter 12: Friends and Operator Overloading 16. Chapter 13: Working with Templates 17. Chapter 14: Understanding STL Basics 18. Chapter 15: Testing Classes and Components 19. Part 4: Design Patterns and Idioms in C++
20. Chapter 16: Using the Observer Pattern 21. Chapter 17: Applying the Factory Pattern 22. Chapter 18: Applying the Adapter Pattern 23. Chapter 19: Using the Singleton Pattern 24. Chapter 20: Removing Implementation Details Using the pImpl Pattern 25. Part 5: Considerations for Safer Programming in C++
26. Chapter 21: Making C++ Safer 27. Assessments 28. Index 29. Other Books You May Enjoy

Creating drivers to test classes

In Chapter 5, Exploring Classes in Detail, we briefly talked about breaking our code into source and header files. Let us briefly recap. Typically, the header file will be named after the class (such as Student.h) and will contain the class definition, plus any inline member function definitions. By placing inline functions in a header file, they will be properly re-expanded should their implementations change (as the header is subsequently included in each source file, creating a dependency with that header).

The implementation for the methods of each class will be placed in a corresponding source code file (such as Student.cpp), which will include the header on which it is based (that is, #include "Student.h"). Note that the double quotes imply that this header is in our current working directory; we could also specify a path as to where to find the header. By comparison, the angle brackets used with C++ libraries tell the preprocessor...

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