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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Optimizing levels with VisAreas and Portals


The VisArea is used to define indoor areas, which have their own ambient color. You can also create indoor areas without this object; however, you will not be able to achieve completely dark or black lighting conditions. The bright, outdoor, ambient lighting affects indoor areas that do not contain a VisArea. Some important points to understand about VisAreas are as follows:

  • Objects inside a VisArea won't be rendered from the outside

  • VisAreas help to isolate lightning conditions inside rooms

  • Using Portals, you can cut holes inside the VisAreas

  • When using Portals they must be smaller than the VisArea shape

  • You can enable/disable Portals via Flow Graph

  • You can have multiple Portals in one VisArea

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