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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action - exporting your level to engine


This process will have to be used on any level, but for the sake of this example, you should have the example_6.cry file open inside sandbox:

  1. Go to File | Export to Engine, or press Ctrl + E.

    This crucial step is required to convert all the raw data contained in the .cry file and its layers into a level.pak archive.

  2. Close the Editor.exe application and run the launcher.exe application.

  3. Open the map example_6.cry, and you will have spawned at the correct SpawnPoint and be forced into a fierce AI battle.

What just happened?

As the launcher.exe application is our target, this is important to do once in a while. Though sandbox supports the Switch to Game Mode function, it is not an accurate representation of the performance as the additional overhead of the editor and debugging tools can slow frame rates.

Have a go hero

It is possible to open .pak files and access the information stored inside of them by using third-party compression software such as...

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