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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
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Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Utilizing the Geom entities instead of brushes


In this recipe, we will show you how to place a Geom entity in your level for later use in the FlowGraph, which will be handled in a different recipe.

Getting ready

  • Before we begin, you must have Sandbox 3 open

  • Then open My_Level.cry

How to do it...

  1. From the RollupBar, click Geom Entity.

  2. Place down the default/box object.

  3. Right-click the box object and select Create Flow Graph.

  4. Name your FlowGraph My_Box_FG.

How it works...

Using the Geom entities instead of standard brushes is usually reserved for when a designer wishes to perform some game logic or functions on an object. Anything from FlowGraph Scripting to Trackview animations requires the use of entities and cannot manipulate brushes.

Geom entities are very basic entities that can be of any object type (.cgf, .cga, .chr), whereas brushes are usually reserved for static meshes (.cgf). Even though Geom entities have very few properties associated with them, they are still entities within the world...

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