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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Implementing the gg_silent_slalom project

In this section, we will examine the gg_silent_slalom project, which is an implementation of the ggez framework of the gg_silent_slalom game presented in the preceding chapter. Here, we will only examine the differences between the gg_ski project and the silent_slalom project.

As we saw in the preceding section, ggez handles input as events. In this project, two other key events are handled—Space and R:

KeyCode::Space => {
self.input.started = true;
}
KeyCode::R => {
self.input.started = false;
}

The spacebar is used to command the start of the race, and so it sets the started flag to true. The R key is used to reposition the ski at the beginning of the slope, and so it sets the started flag to false.

This flag is then used in the update method, as in the following code:

match self.mode {
Mode::Ready => {
if self.input.started {
self.mode = Mode::Running;
}
}

When in Ready mode, instead of directly...

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