Further reading
In this chapter, we did not introduce many new concepts or Unity features since we mostly reused things we already covered in this book. However, it is worth mentioning at least a couple of links to complement what we just saw in this chapter:
- Prototype: https://gameprogrammingpatterns.com/prototype.html
- Time.deltaTime: https://docs.unity3d.com/2023.1/Documentation/ScriptReference/Time-deltaTime.html