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Creating an RTS Game in Unity 2023

You're reading from   Creating an RTS Game in Unity 2023 A comprehensive guide to creating your own strategy game from scratch using C#

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Length 548 pages
Edition 1st Edition
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Author (1):
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Bruno Cicanci Bruno Cicanci
Author Profile Icon Bruno Cicanci
Bruno Cicanci
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Toc

Table of Contents (23) Chapters Close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games FREE CHAPTER 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Summary

Congratulations on reaching the end of this chapter. We now have our level and our UI with the basic structure and foundation we need to build our gameplay and core mechanics.

In this chapter, we learned how to create UI elements such as buttons and sprites, how to use a few available methods on button click without writing any lines of code, how to set up and position the UI elements using both horizontal and vertical layout groups, and about the anchor presets and pivot values.

We also learned how to use layers, Render Textures, Materials, and multiple cameras at the same time to render different parts of the world into UI elements, such as the portrait for the selected unit and the minimap.

Finally, we have our first version of the level manager class, which is currently loading our UI scene additively and instantiating the minimap on the level scene.

In Chapter 5, Spawning an Army of Units, we are going to start adding some units to the level, configure their...

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