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Construct 2 Game Development by Example

You're reading from   Construct 2 Game Development by Example Learn how to make games for multiple platforms with Construct 2.

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781849698061
Length 230 pages
Edition 1st Edition
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Author (1):
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John Bura John Bura
Author Profile Icon John Bura
John Bura
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with Construct 2 FREE CHAPTER 2. Inputs and Controls 3. Variables and Arrays 4. Game Mechanics 5. Making a Simple Shooter 6. Making a Tower Defense Game 7. Making a Puzzle Physics Game 8. Exporting Your Game A. Where to Go from Here
Index

Summary

In this chapter, we learned about Construct 2 and how it works. More importantly, we learned how and why Construct 2 is an amazing engine to work with and why it can save us time. Construct 2 has a visual programming language. We set up a small example in this chapter and we saw that a visual programming language is easy to follow.

In the next chapter, we are going to talk about inputs and controls. Inputs and controls are one of the most important parts of game design. Have you ever played a game with amazing graphics and amazing action but the controls don't work properly? Bad controls ruin games from the hobby level to the AAA level. Luckily, Construct 2 has some fantastic controls already set up and the engine is so versatile that you can add robust controls of your own.

You have been reading a chapter from
Construct 2 Game Development by Example
Published in: Jun 2014
Publisher:
ISBN-13: 9781849698061
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