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Cocos2d-X Game Development Blueprints

You're reading from   Cocos2d-X Game Development Blueprints Build a plethora of games for various genres using one of the most powerful game engines, Cocos2d-x

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781783985265
Length 392 pages
Edition 1st Edition
Languages
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Author (1):
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Karan Sequeira Karan Sequeira
Author Profile Icon Karan Sequeira
Karan Sequeira
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Toc

Table of Contents (12) Chapters Close

Preface 1. A Colorful Start FREE CHAPTER 2. How to Fly a Dragon! 3. Not Just a Space Game 4. Back to the Drawing Board 5. Let's Get Physical! 6. Creativity with Textures 7. Old is Gold! 8. Box2D Meets RUBE 9. The Two Towers 10. Cross-platform Building Index

Chapter 3. Not Just a Space Game

After playing around a bit with Cocos2d-html5, it's finally time to get down and dirty with the good old C++ version of the engine. So, you will be using Cocos2d-x for this chapter and all the subsequent chapters. In this chapter, we will use actions for almost everything we need and get creative with some particle effects. You will also learn how to include progression in a game by creating a few levels.

We will cover the following topics in this chapter:

  • How to use the awesome Cocos2d-x project creator tool to create a cross-platform project
  • How to create a custom sprite by extending CCSprite
  • How to use a particle system
  • How to parse an XML file using tinyxml2
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