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Cocos2d-x cookbook

You're reading from   Cocos2d-x cookbook Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781783284757
Length 254 pages
Edition 1st Edition
Languages
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Author (1):
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Akihiro Matsuura Akihiro Matsuura
Author Profile Icon Akihiro Matsuura
Akihiro Matsuura
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with Cocos2d-x FREE CHAPTER 2. Creating Sprites 3. Working with Labels 4. Building Scenes and Layers 5. Creating GUIs 6. Playing Sounds 7. Working with Resource Files 8. Working with Hardware 9. Controlling Physics 10. Improving Games with Extra Features 11. Taking Advantages Index

Managing resource files


Cocos2d-x has an extension that manages resources. It is called AssetsManagerExtension. This extension is designed for a hot update of resources such as images and audio files. You can update a new version of resources on your games by using this extension without updating your applications.

Getting ready

Before using AssetsManagerExtension, you should learn about it. This extension has many useful features to help you make the hot update. Some of these features are as follows:

  • Multithread downloading support

  • Two-level progression support—File-level and byte-level progression

  • Compressed ZIP file support

  • Resuming download

  • Detailed progression information and error information

  • Possibility to retry failed assets

You have to prepare a web server, and hence, your application will download resources.

How to do it...

You need to upload resources and manifest files. In this case, we will update HelloWorld.png and a .zip file called test.zip. This .zip file includes some new images....

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