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Cocos2d-x cookbook

You're reading from   Cocos2d-x cookbook Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781783284757
Length 254 pages
Edition 1st Edition
Languages
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Author (1):
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Akihiro Matsuura Akihiro Matsuura
Author Profile Icon Akihiro Matsuura
Akihiro Matsuura
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with Cocos2d-x FREE CHAPTER 2. Creating Sprites 3. Working with Labels 4. Building Scenes and Layers 5. Creating GUIs 6. Playing Sounds 7. Working with Resource Files 8. Working with Hardware 9. Controlling Physics 10. Improving Games with Extra Features 11. Taking Advantages Index

Playing background music

By using SimpleAudioEngine, we can play background music very easily. SimpleAudioEngine is a shared singleton object that can be called from anywhere in your code. In SimpleAudioEngine, we can play only one background score.

Getting ready

We have to include the header file of SimpleAudioEngine to use it. Therefore, you will need to add the following code:

#include "SimpleAudioEngine.h"

How to do it...

The following code is used to play background music called background.mp3.

auto audio = CocosDenshion::SimpleAudioEngine::getInstance();
audio->preloadBackgroundMusic("background.mp3");

// play the background music and continuously play it.
audio->playBackgroundMusic("background.mp3", true);

How it works...

SimpleAudioEngine has a namespace called CocosDenshion. For SimpleAudioEngine, you just have to get an instance by using the getInstance method. You can play the background music without preloading it, but this could result in a delay...

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