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Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
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Author (1):
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Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
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Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

Creating an iPad-only game

In this chapter, we don't need to follow each step needed to configure a project to be executed only on iPad devices; we will just cover the specific steps.

When creating a new project, after selecting the template, you will see a screen like the following one where you will be able to specify the family of devices that will support this game. Then follow these steps:

  1. Specify HumanApocalypse as Product Name.
  2. Fill out Organization Name and Company Identifier.
  3. In Device Family, choose iPad before clicking on Next.
  4. Then choose the place where you want the project to be saved before clicking on Create.

We can see all of this information in the following screenshot:

Creating an iPad-only game

Once the project has been created, you can check whether it's an iPad-only game by looking at the Devices menu under General | Deployment Info.

Now that the project is ready, we need to think about the singularities a game made for iPad will have.

Image sizes and names

If you remember, we were talking...

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