Mastering Materials and Shading
In this chapter, we will learn the fundamentals of PBR shading in Unreal Engine 5. Starting from very simple examples, we will be able to create a complex Master Material with Material Functions by the end of the chapter. We will learn how to create Material Instances and how to organize parameters. We will also be able to start creating Master Materials and Material Functions for use in future projects.
The following topics will be covered:
- Understanding PBR fundamentals
- Creating your first material
- Understanding Material Instances
- Creating a Master Material
- Using Material Functions