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C++ Game Development Cookbook
C++ Game Development Cookbook

C++ Game Development Cookbook:

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C++ Game Development Cookbook

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Key benefits

  • Level up your game programming skills with insightful recipes on building games in C++
  • Analyze the less commonly discussed problems with C++ applications to develop the best games
  • Improve the performance of your games with the new multi-threading and networking features of C++11

Description

C++ is one of the preferred languages for game development as it supports a variety of coding styles that provides low-level access to the system. C++ is still used as a preferred game programming language by many as it gives game programmers control of the entire architecture, including memory patterns and usage. However, there is little information available on how to harness the advanced features of C++ to build robust games. This book will teach you techniques to develop logic and game code using C++. The primary goal of this book is to teach you to create high-quality games using C++ game programming scripts and techniques, regardless of the library or game engine you use. It will show you how to make use of the object-oriented capabilities of C++ so you can write well-structured and powerful games of any genre. The book also explores important areas such as physics programming and audio programming, and gives you other useful tips and tricks to improve your code. By the end of this book, you will be competent in game programming using C++, and will be able to develop your own games in C++.

Who is this book for?

This book is ideal for aspiring game developers who are proficient in C++ programming and are interested in developing games with C++. Some basic knowledge of game programming will be useful but is not necessary.

What you will learn

  • Explore the basics of game development to build great and effective features for your game
  • Develop your first text-based game using the various concepts of object-oriented programming
  • Use algorithms when developing games with various sorting and searching techniques
  • Exploit data structures in a game's development for data storage
  • Create your first 2D game using GDI library and sprite sheet.
  • Build your first advanced 2D game of space invaders using patterns such as observer, fly-weight, abstract factory, command, state, and more

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : May 30, 2016
Length: 346 pages
Edition : 1st
Language : English
ISBN-13 : 9781785882432
Vendor :
Microsoft
Languages :
Concepts :

What do you get with eBook?

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Product Details

Publication date : May 30, 2016
Length: 346 pages
Edition : 1st
Language : English
ISBN-13 : 9781785882432
Vendor :
Microsoft
Languages :
Concepts :

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Frequently bought together


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Total $ 154.97
Procedural Content Generation for C++ Game Development
$54.99
Beginning C++ Game Programming
$54.99
C++ Game Development Cookbook
$44.99
Total $ 154.97 Stars icon

Table of Contents

14 Chapters
1. Game Development Basics Chevron down icon Chevron up icon
2. Object-Oriented Approach and Design in Games Chevron down icon Chevron up icon
3. Data Structures in Game Development Chevron down icon Chevron up icon
4. Algorithms for Game Development Chevron down icon Chevron up icon
5. Event-Driven Programming – Making Your First 2D Game Chevron down icon Chevron up icon
6. Design Patterns for Game Development Chevron down icon Chevron up icon
7. Organizing and Backing Up Chevron down icon Chevron up icon
8. AI in Game Development Chevron down icon Chevron up icon
9. Physics in Game Development Chevron down icon Chevron up icon
10. Multithreading in Game Development Chevron down icon Chevron up icon
11. Networking in Game Development Chevron down icon Chevron up icon
12. Audio in Game Development Chevron down icon Chevron up icon
13. Tips and Tricks Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.2
(5 Ratings)
5 star 40%
4 star 0%
3 star 20%
2 star 20%
1 star 20%
Jose M. Aug 30, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
If you are not a beginner, but also you're not a senior C++ programmer, then this book is for you. Lot of useful code from memory storage to multithreading and networking, presenting topics like data structures, algorithms for sorting, searching, design patterns, and many things more. Of course, you won't find the same depth through all the book, but is great to have the basis of many important subjects, and lot of tips and tricks.100% recommended
Amazon Verified review Amazon
honestreview Jun 05, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Really helpful resource and easy read.
Amazon Verified review Amazon
Otaku Oct 19, 2016
Full star icon Full star icon Full star icon Empty star icon Empty star icon 3
I like the brevity of the explanations, however the kindle version I obtained is laden with a number editing oversights which is a bit annoying
Amazon Verified review Amazon
iPaul Oct 01, 2016
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
The book is more of a collection of short tutorials about how to use C++ than a game development cookbook. Could be useful if you just learned C++ and trying to do your homework. Chapters like bubble sort or how to implement your own linked list have no place in a modern C++ game dev. cookbook. My impression is that the author simply repackaged his course notes from when he learned C++. There is no actual game described in the book.
Amazon Verified review Amazon
Amazon Customer Sep 01, 2016
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
I do not recommend this book, style is not well for me and it's full of "to do this you need to have visual studio installed" every chapter, it gets annoying. This book is simply code examples with short comments what they do. Not what I expected at all.
Amazon Verified review Amazon
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