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Building Cross-Platform GUI Applications with Fyne

You're reading from   Building Cross-Platform GUI Applications with Fyne Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800563162
Length 318 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Andrew Williams Andrew Williams
Author Profile Icon Andrew Williams
Andrew Williams
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Why Fyne? The Reason for Being and a Vision of the Future
2. Chapter 1: A Brief History of GUI Toolkits and Cross-Platform Development FREE CHAPTER 3. Chapter 2: The Future According to Fyne 4. Section 2: Components of a Fyne App
5. Chapter 3: Window, Canvas, and Drawing 6. Chapter 4: Layout and File Handling 7. Chapter 5: Widget Library and Themes 8. Chapter 6: Data Binding and Storage 9. Chapter 7: Building Custom Widgets and Themes 10. Section 3: Packaging and Distribution
11. Chapter 8: Project Structure and Best Practices 12. Chapter 9: Bundling Resources and Preparing for Release 13. Chapter 10: Distribution – App Stores and Beyond 14. Other Books You May Enjoy Appendix A: Developer Tool Installation 1. Appendix B: Installing Mobile Build Tools 2. Appendix C: Cross-Compiling

Using common dialogs

During the user’s journey of an application, you will often need to interrupt the flow to present information, ask the user for confirmation, or to pick a file or other input element. For this purpose, toolkits usually provide dialog windows, and Fyne does the same. Instead of opening a new window, the dialogs will appear over existing content in the current window (which works well across all platforms as not all manage multiple window applications well).

Each dialog has its own constructor function (of the dialog.NewXxx() form) that create the dialog to be shown later using Show(). They also provide a helper function to create and show it (of the dialog.ShowXxx() form). The last parameter of all these functions is the window that they should be displayed in. All the dialogs also support setting a callback when the dialog closes. This can be configured using the SetOnClosed() method.

In this section, we looked at the different dialog helpers that...

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