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Building Cross-Platform GUI Applications with Fyne

You're reading from   Building Cross-Platform GUI Applications with Fyne Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800563162
Length 318 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Andrew Williams Andrew Williams
Author Profile Icon Andrew Williams
Andrew Williams
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Why Fyne? The Reason for Being and a Vision of the Future
2. Chapter 1: A Brief History of GUI Toolkits and Cross-Platform Development FREE CHAPTER 3. Chapter 2: The Future According to Fyne 4. Section 2: Components of a Fyne App
5. Chapter 3: Window, Canvas, and Drawing 6. Chapter 4: Layout and File Handling 7. Chapter 5: Widget Library and Themes 8. Chapter 6: Data Binding and Storage 9. Chapter 7: Building Custom Widgets and Themes 10. Section 3: Packaging and Distribution
11. Chapter 8: Project Structure and Best Practices 12. Chapter 9: Bundling Resources and Preparing for Release 13. Chapter 10: Distribution – App Stores and Beyond 14. Other Books You May Enjoy Appendix A: Developer Tool Installation 1. Appendix B: Installing Mobile Build Tools 2. Appendix C: Cross-Compiling

Chapter 1: A Brief History of GUI Toolkits and Cross-Platform Development

This book is aimed at exploring how to easily build robust and beautiful graphical applications that will work well across all operating systems and devices. Before we start looking at the details of how this is accomplished, it is important to consider the history of these devices and the landscape of graphical toolkits throughout the last 50 years. We start with a reminder of where GUI-based applications started and how far they have come.

In this chapter, you will be reintroduced to the Graphical User Interface (GUI), along with learning about toolkits that support app development and how they offer different approaches to cross-platform development. We will explore the benefits of coding a native GUI for responsive user experience and platform integration. Upon completion of this chapter, you should be familiar with the origins and challenges of graphical toolkits and the different approaches that have been taken during this journey.

In this chapter, we'll cover the following topics to provide a short history of GUI toolkits and cross-platform development:

  • Where GUI toolkits came from
  • How they have adapted (or stayed the same) over time
  • Historical approaches to cross-platform development
You have been reading a chapter from
Building Cross-Platform GUI Applications with Fyne
Published in: Jan 2021
Publisher: Packt
ISBN-13: 9781800563162
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