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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (11) Chapters Close

Preface 1. Creating Your Game Concept 2. Creating Characters FREE CHAPTER 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

Creating the monster's texture

Once you're happy with the UV map, you can now remove the checker texture and replace it with a blank texture by clicking on the + New button and pick Blank as the Generated Type. What I'm trying to do now is to bake the soft shadow that we usually call the ambient occlusion onto the blank texture. This AO map not only serves as a guideline for texture painting but also makes the final texture look more realistic. This step is not necessary depending on what style you're trying to do.

Creating the monster's texture

On the Properties window, switch over to the World tab and check Ambient Occlusion. Then, scroll down a little bit and you will see the Gather category. Change the Samples value from 5 to 15.

Creating the monster's texture

Next, go to the Render tab and open up the Bake category. Change Bake mode to Ambient Occlusion and check Normalized. The normalized setting will make the AO map look brighter and clean.

Creating the monster's texture

Once you're done with the settings, click on the Bake button and watch the magic...

You have been reading a chapter from
Building a Game with Unity and Blender
Published in: Nov 2015
Publisher:
ISBN-13: 9781785282140
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