Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems that can be extended by designers.
This book will help you explore all the features of the Blueprint Editor and guides you through how to use variables, Macros, and Functions. You'll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you'll learn about how Blueprint Communication allows one Blueprint to access information of another Blueprint. Later chapters will focus on building a fully functional game by using a step-by-step approach. You'll start with a basic First-Person Shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems, such as UI elements and intelligent enemy behavior. These skills developed using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you'll get insights into building a basic VR game.
By the end of this book, you'll have learned about how to build a fully functional game and have the necessary skills to develop an entertaining experience for your audience.