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Blueprints Visual Scripting for Unreal Engine

You're reading from   Blueprints Visual Scripting for Unreal Engine The faster way to build games using UE4 Blueprints

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Product type Paperback
Published in Aug 2019
Publisher Packt
ISBN-13 9781789347067
Length 380 pages
Edition 2nd Edition
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Authors (2):
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Marcos Romero Marcos Romero
Author Profile Icon Marcos Romero
Marcos Romero
Brenden Sewell Brenden Sewell
Author Profile Icon Brenden Sewell
Brenden Sewell
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Table of Contents (22) Chapters Close

Preface 1. Section 1: Blueprint Fundamentals FREE CHAPTER
2. Exploring the Blueprint Editor 3. Programming with Blueprints 4. Actors and the Gameplay Framework 5. Understanding Blueprint Communication 6. Section 2: Developing a Game
7. Object Interaction with Blueprints 8. Enhancing Player Abilities 9. Creating Screen UI Elements 10. Creating Constraints and Gameplay Objectives 11. Section 3: Enhancing the Game
12. Building Smart Enemies with Artificial Intelligence 13. Upgrading the AI Enemies 14. Game States and Applying the Finishing Touches 15. Building and Publishing 16. Section 4: Advanced Blueprints
17. Data Structures and Flow Control 18. Math and Trace Nodes 19. Blueprints Tips 20. Introduction to VR Development 21. Other Books You May Enjoy

Connecting UI values to player variables

To allow our UI elements to pull data from our player variables, we need to revisit the HUD Widget Blueprint. Navigate to the FirstPersonExampleMap tab, go to the Content Browser panel, and open the HUD Widget Blueprint in the UI folder.

In order to get our UI to update with Player Stats, we will create a binding. Bindings give us the ability to tie Functions or properties of a Blueprint to a Widget. Whenever the property or Function is updated, that change is reflected in the Widget automatically. So, instead of manually updating both the player's health stats and our Widget every time the player takes damage (so that the health meter display changes), we can tie the meter to a player value: health. Then, only one value will need to be updated.

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