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Blueprints Visual Scripting for Unreal Engine

You're reading from   Blueprints Visual Scripting for Unreal Engine The faster way to build games using UE4 Blueprints

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Product type Paperback
Published in Aug 2019
Publisher Packt
ISBN-13 9781789347067
Length 380 pages
Edition 2nd Edition
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Authors (2):
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Marcos Romero Marcos Romero
Author Profile Icon Marcos Romero
Marcos Romero
Brenden Sewell Brenden Sewell
Author Profile Icon Brenden Sewell
Brenden Sewell
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Toc

Table of Contents (22) Chapters Close

Preface 1. Section 1: Blueprint Fundamentals FREE CHAPTER
2. Exploring the Blueprint Editor 3. Programming with Blueprints 4. Actors and the Gameplay Framework 5. Understanding Blueprint Communication 6. Section 2: Developing a Game
7. Object Interaction with Blueprints 8. Enhancing Player Abilities 9. Creating Screen UI Elements 10. Creating Constraints and Gameplay Objectives 11. Section 3: Enhancing the Game
12. Building Smart Enemies with Artificial Intelligence 13. Upgrading the AI Enemies 14. Game States and Applying the Finishing Touches 15. Building and Publishing 16. Section 4: Advanced Blueprints
17. Data Structures and Flow Control 18. Math and Trace Nodes 19. Blueprints Tips 20. Introduction to VR Development 21. Other Books You May Enjoy

Blueprint Editor shortcuts

In the Blueprint Editor, we are going to work with variables a lot, so let's start with the shortcuts related to variables. When you drag a variable from the My Blueprint panel and drop it in the Event Graph, a submenu appears for you to choose either the GET or SET node. But, there are shortcuts to create GET and SET nodes. If you hold the Ctrl key and drag a variable to the graph, then the Editor will create a GET node. To create a SET node, hold the Alt key and drag a variable to the graph. The following screenshot shows the GET and SET nodes:

There is another way to create GET and SET nodes. If you drag a variable and drop it on a compatible pin of another node, then the Editor will create a GET or SET node depending on the parameter type. The next screenshot shows an example of the Score variable being dropped on an input parameter pin. If...

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