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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
Languages
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Concepts
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Toc

Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Setting up the lighting


Let's start with the lights as we always do. For this time in this scene, we will deal with both an exterior and an interior environment.

Getting ready

We will be using a combination of the sun and environment lighting for the general lighting, plus some emitter and a portal for the interior. To start, open the Chapter07.blend file.

How to do it...

  1. Add sun light, and set the rotation to XYZ 2.85, -37, -22. This can be set from the properties panel of the viewport, which can be activated by pressing N. Rotation is in the Transform panel.

  2. In the Lamp menu, set Shadow Size to 0.05 and Strength to 5. Set color to white. Also make sure that the Cast Shadow option is active.

  3. Select the InteriorLights mesh, and add an Emission material to them with a Strength of 7 and the RGB color value as 0.520, 0.760, 0.800. Call the material InteriorLights.

  4. Select the Portal mesh, and add a material to it. Name it Portal. Delete the default Diffuse BSDF, add Emission BSDF and set Strength to...

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