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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
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Concepts
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Toc

Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Creating bread

Now, we will create the material for the bread. This is an Italian kind of bread named schiacciata or focaccia. Let's see how to do it!

Getting ready

Select the bread01 mesh and add a new material to it. Name it bread.

How to do it…

  1. Add a Subsurface Scatter BSSRDF node and set the mode to Cubic, the Scale value to 0.6, the Radius value to 0.11, 0.12, 0.1, and the Sharpness value to 0.5.
  2. Add a Diffuse BSDF node and mix it with the SSS BSSRDF node using an Add Shader node. Set the Roughness value to 1.
  3. Add an Image Texture node and load the SchiacciataCOLOR_COLOR.tga file. We will use UV coordinates.
  4. Add RGB Curves after the Image Texture node and set the Combined curve node as shown in the following screenshot. Also, add a Hue Saturation Value node, set the Saturation value to 1.1, and Value to 0.9. Finally, plug the HSV node output into the Color socket of the SSS and Diffuse nodes.
    How to do it…
  5. Add a Glossy BSDF node and mix it with the sum of the previous two shaders using a Mix...
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