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Blender 3D Incredible Models

You're reading from   Blender 3D Incredible Models A comprehensive guide to hard-surface modeling, procedural texturing, and rendering

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801817813
Length 386 pages
Edition 1st Edition
Tools
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Introduction to Hard Surface Modeling
2. Chapter 1: Introducing Hard Surface Modeling FREE CHAPTER 3. Part 2: Modeling an Assault Rifle
4. Chapter 2: Creating Basic Shapes for an FN SCAR 5. Chapter 3: Adding More Details with Polygon Modeling and Modifiers 6. Chapter 4: Texturing and Rendering the FN SCAR 7. Part 3: Modeling a Sci-Fi Race Ship
8. Chapter 5: Modeling a Sci-Fi Race Ship 9. Chapter 6: Texture Painting the Sci-Fi Race Ship 10. Part 4: Modeling a T-72 Tank
11. Chapter 7: Modeling the T-72 Tank: Basic Shapes 12. Chapter 8: Modeling the T-72 Tank Hull 13. Chapter 9: Modeling the T-72 Tank Turret 14. Chapter 10: Modeling Tank Tracks 15. Chapter 11: Rigging Tank Tracks 16. Chapter 12: Texturing the Tank 17. Other Books You May Enjoy

Finishing the model

We will now finish the model by adding some more final details all over the race ship. Here are a few more random things that I have added to the ship by using the tools and techniques that we have learned so far. Feel free to change them or create more details.

Figure 5.62 is the inner part of the wing, created by applying an Array modifier to a cube with beveled edges and a few round shapes at the back.

Figure 5.62 – Inner wing

I also added another layer to the windshield, some pipes to connect the cockpit to the wings, and some more intakes on the nose of the ship. The intakes are created the same way as the intake at the tip of the nose. Figure 5.63 shows a few more details added to the cockpit.

Figure 5.63 – Cockpit details

We can check whether the normals are oriented correctly by checking Face Orientation in the Viewport Overlays menu. Correct normals will appear blue, while incorrect normals...

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