The immediate feedback for lighting in Eevee is truly a joy. We'll start by getting the basics of natural light—a sun and a sky. Next, we'll extend their realism by baking our light with irradiance volumes. Daylight can be deceptively simple; although we only need a single light for the sun, we'll need to massage Eevee's lighting tools to avoid artifacts and enhance realism.
Daylight rendering
Preliminary lighting with a sun object
If the sun is out, it's probably the most defining light source. So, that's a good place to start our look development:
- Set your Display mode to Material Preview, with Scene Lights and Scene World off. The Material Preview mode provides a combination of fake...