Chapter 5. Building a Simple Boat
It's time to get out your hammers, saws, and tape measures, and start building something. In Chapter 4, Modeling with Vertices, Edges, and Faces, you focused on the basics of building objects: how to adjust vertices, edges, and faces; how to create edges and faces from vertices; different ways to select vertices, edges, and faces; and how to group vertices so that you can organize your work.
In this chapter, you're going to put your knowledge of building objects to practical use, as well as your knowledge of using the 3D View to build a boat. It's a simple but good-looking and water-tight craft that has three seats, as shown in the next screenshot.
You will learn about the following topics:
- Using box modeling to convert a cube into a boat
- Employing box modeling's power methods, extrusion, and subdividing edges
- Joining objects together into a single object
- Adding materials to an object
- Using a texture for greater detail