To get the most out of this book
There are no knowledge prerequisites for this book. You do not need to know how to program as the book takes you from zero knowledge to four playable games. It will help a little if you have played a few video games and you are determined to learn.
Download the example code files
The code bundle for the book is hosted on GitHub at https://github.com/PacktPublishing/Beginning-C-Game-Programming-Third-Edition. We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!
Download the color images
We also provide a PDF file that has color images of the screenshots/diagrams used in this book. You can download it here: https://packt.link/gbp/9781835081747.
Conventions used
There are a number of text conventions used throughout this book.
CodeInText
: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. For example: “My main project directory is D:\VS Projects\Timber
.”
A block of code is set as follows:
int playerScore = 0;
char playerInitial = 'J';
float valuePi = 3.141f;
bool isAlive = true;
When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:
// Make a tree sprite
Texture textureTree;
textureTree.loadFromFile("graphics/tree.png");
Sprite spriteTree;
spriteTree.setTexture(textureTree);
spriteTree.setPosition(810, 0);
while (window.isOpen())
{
Any command-line input or output is written as follows:
# cp /usr/src/asterisk-addons/configs/cdr_mysql.conf.sample
/etc/asterisk/cdr_mysql.conf
Bold: Indicates a new term, an important word, or words that you see on the screen. For instance, words in menus or dialog boxes appear in the text like this. For example: “Select System info from the Administration panel.”
Warnings or important notes appear like this.
Tips and tricks appear like this.