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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

What you need for this book

Requirements will depend on what you are using for a development machine, preferred AR toolkit, and target device. We assume you are developing on a Windows 10 PC or on a macOS. You will need a device to run your AR apps, whether that be an Android smartphone or tablet, an iOS iPhone or iPad, or Microsoft HoloLens.

All the software required for this book are described and explained in Chapter 2, Setting Up Your System, and Chapter 3, Building Your App, which include web links to download what you may need. Please refer to Chapter 3, Building Your App, to understand the specific combinations of development OS, AR toolkit SDK, and target devices supported.

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