Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Arduino for Kids

You're reading from   Arduino for Kids A cool guide to help kids develop robots and electronics

Arrow left icon
Product type Paperback
Published in Mar 2017
Publisher Packt
ISBN-13 9781785884818
Length 218 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Authors (3):
Arrow left icon
Rishi Gaurav Bhatnagar Rishi Gaurav Bhatnagar
Author Profile Icon Rishi Gaurav Bhatnagar
Rishi Gaurav Bhatnagar
Priya Kuber Priya Kuber
Author Profile Icon Priya Kuber
Priya Kuber
Vijay Varada Vijay Varada
Author Profile Icon Vijay Varada
Vijay Varada
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. The World around Us FREE CHAPTER 2. Systems and Logic 3. Components and Connections 4. The Magic Wand 5. Hello World! 6. Safety Box 7. Make a Friend 8. Save Energy 9. High 5! 10. Plant, Meet Arduino!

This is key!


Our Arduino will need to know or sense if a key is placed into the keyhole. This is an input that will be given on one of the Arduinos I/O pins.

Arduino can take an input from the outside world using the digitalRead() function.

A function in programming can be thought of as a task or a group of tasks that performs or does something. There are functions to add two numbers, there are functions that can check the number of letters in a word, and there are many more. You can even write your own functions in a program.

The digitalRead() function is one such function that gets input from the outside world through one of Arduinos I/O pins.

You will also be introduced to conditional statements, namely the if and else statements, which help the Arduino make decisions depending on certain conditions.

Let's write a program that takes input from a button, and depending on whether the button is pressed or not, turns on and off an LED. You learned how to blink an LED in the previous chapter using...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime