Understanding and changing the interpolation
The way your objects travel from one keyframe to another can vary depending on the interpolation set between the two images. The default interpolation varies depending on the parameter you have selected. In most situations, this would either be set to Bezier or Linear. Let's look at some of the ways we can change the path of travel using different types of interpolation that are available to us in the Keyframe Editor.
How to do it...
From this chapter's exercise files, open the
04_08
project.This project consists of a
Butterfly.mov
file, which is too short for our project. Luckily, we may be able to try and loop the animation to prepare the file for keyframing. With theButterfly.mov
file selected in the Layers tab, press F1 to go to the Properties tab of the Inspector.At the very bottom of the Properties tab is the Timing pane. With your mouse, hover over to the right of the word Timing and click on the word Show to reveal the content of the pane...