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Android UI Development with Jetpack Compose

You're reading from   Android UI Development with Jetpack Compose Bring declarative and native UI to life quickly and easily on Android using Jetpack Compose and Kotlin

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781837634255
Length 278 pages
Edition 2nd Edition
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Author (1):
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Thomas Künneth Thomas Künneth
Author Profile Icon Thomas Künneth
Thomas Künneth
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Fundamentals of Jetpack Compose
2. Chapter 1: Building Your First Compose App FREE CHAPTER 3. Chapter 2: Understanding the Declarative Paradigm 4. Chapter 3: Exploring the Key Principles of Compose 5. Part 2: Building User Interfaces
6. Chapter 4: Laying Out UI Elements in Compose 7. Chapter 5: Managing State of Your Composable Functions 8. Chapter 6: Building a Real-World App 9. Chapter 7: Exploring App Architecture 10. Part 3: Advanced Topics
11. Chapter 8: Working with Animations 12. Chapter 9: Exploring Interoperability APIs 13. Chapter 10: Testing and Debugging Compose Apps 14. Chapter 11: Developing for Different Form Factors 15. Chapter 12: Bringing Your Compose UI to Different Platforms 16. Index 17. Other Books You May Enjoy

Hoisting state and passing events

So, state is any value that can change over time. As Jetpack Compose is a declarative UI framework, the only way to update a composable is to call it with new arguments. This happens automatically when state that a composable is using changes. State hoisting is a pattern of moving state up to make a composable function stateless.

Besides making a composable more easily reusable and testable, moving state up is necessary to use it in more than one composable function. You have already seen this in quite a few of my sample apps. For example, in the Composing and recomposing the user interface section of Chapter 3, Exploring the Key Principles of Compose, we used three sliders to create and display a color.

While state controls the visual representation of a composable function (that is, how it looks on screen), events notify a part of a program that something has happened. Let’s focus a little more on this. My sample FlowOfEventsDemo app...

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