Chapter 4. Working with Cameras
This chapter will cover AndEngine's various camera objects and advanced camera control. The topics include:
Introducing the camera object
Limiting the camera area with the bound camera
Taking a closer look with zoom cameras
Creating smooth moves with a smooth camera
Pinch-zoom camera functionality
Stitching a background together
Applying a HUD to the camera
Attaching a controller to the display
Coordinate conversion
Creating a split screen game