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AndEngine for Android Game Development Cookbook

You're reading from   AndEngine for Android Game Development Cookbook AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically.

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849518987
Length 380 pages
Edition 1st Edition
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Authors (3):
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Brian Boyles Brian Boyles
Author Profile Icon Brian Boyles
Brian Boyles
Nicolas Gramlich Nicolas Gramlich
Author Profile Icon Nicolas Gramlich
Nicolas Gramlich
JAYME SCHROEDER JAYME SCHROEDER
Author Profile Icon JAYME SCHROEDER
JAYME SCHROEDER
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Toc

Table of Contents (18) Chapters Close

AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. AndEngine Game Structure FREE CHAPTER 2. Working with Entities 3. Designing Your Menu 4. Working with Cameras 5. Scene and Layer Management 6. Applications of Physics 7. Working with Update Handlers 8. Maximizing Performance 9. AndEngine Extensions Overview 10. Getting More From AndEngine Source Code for MagneTank Index

Creating destructible objects


Using the impulse data from the postSolve() method in the physics world's contact listener gives us a force of impact for each collision. Extending that data to cause a multiple-body object to break apart simply involves determining which body collided and if the force was great enough to break the body from the multiple-body object. In this recipe, we will demonstrate the creation of a destructible object made from bodies.

Getting ready...

Create an activity by following the steps in the Introduction to the Box2D physics extension section at the beginning of the chapter. This activity will facilitate the creation of the destructible body groups that we will use in this section.

How to do it...

Follow these steps to create a destructible object that breaks apart when it collides with a large force:

  1. Add the following definitions to the activity class:

    public Body box1Body;
    public Body box2Body;
    public Body box3Body;
    public boolean breakOffBox1 = false;
    public boolean...
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