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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Toc

Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity FREE CHAPTER
2. Chapter 1: Introduction to XR and Unity 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Understanding GameObjects and components

GameObjects and components are essential building blocks of Unity projects, allowing developers to create interactive and dynamic content. Now, we’ll provide a comprehensive overview of GameObjects and components and how they work together.

Understanding the default new scene

Unity empowers developers with the ability to create multiple scenes within the editor. This feature aids in managing complexity, enhancing performance, and fostering more modular and reusable game projects. To create a new default scene alongside our sample scene, access the menu at the uppermost section of the editor and choose File | New Scene | Standard (URP). Save it in your Scenes folder with a name of your choosing. After following these steps, you will be presented with a new Unity scene containing a Main Camera GameObject and a Directional Light GameObject. Both GameObjects are located in the Scene Hierarchy window and displayed in the Scene window...

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