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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Chapter 4. Unreal Engine, C++, and You

Welcome to Chapter 4! Well done on working through to this point, we are finally ready to open Pandora's box and bring C++ into our Unreal Engine workflow! Unreal Engine has been designed specifically to allow game developers to utilize C++ to its full extent when creating content. By the end of this chapter, you will be able to leverage the low-level nature of C++ to create in-depth functionality that maximizes the potential of UE4. In fact, from this point forward, C++ will be our main avenue when it comes to creating functionality. If you do not already have a basic understanding of, or experience with, C++, I strongly recommend brushing up on the C++ programming language and Visual Studio 2015 IDE before continuing with this book.

This chapter will introduce you to the concepts and syntax that you will encounter when working with C++ and UE4. The relationship they have created between codebase and engine is robust and involved, this...

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