Summary
In this chapter, we learned a lot about how video files play in Unreal Engine. We learned a bit about containers and codecs and how to understand what a video file contains, and then we learned a variety of ways to play them back, both on flat screens and on spheres. We learned how we can create materials to display 3D video as well as 2D, and learned how to create a media manager class to manage their playback.
In the next chapter, we're going to learn about how multiplayer networking works in Unreal.